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Hardcore Gamer Resource Kit
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Hardcore Gamer Resource Kit - Disc 2.iso
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GRAVIS
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XWNGSNDS.ZIP
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README.TXT
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1994-01-19
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4KB
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94 lines
WHAT YOU NEED.
To get the new patches working on your system you will need:
1) Xwing, configured for General Midi with
Soundblaster.
2) A Gravis Ultrasound card (preferably with 1 MB
memory, they are complex patches).
3) The latest Megaem drivers (version 2.02).
_____________________________________________________________
SETUP
To set up the drivers follow these steps.
1. Copy the Xwing.ini file to your ultrasound directory.
(The same directory where ultrasnd.ini resides).
2. Copy the patches to your patch directory.
(Usually the MIDI subdirectory).
3. Rename Ultrasnd.ini to something like Ultrasnd.bak
4. Rename Xwing.ini to Ultrasnd.ini
5. Load Megaem and Emuset
6. Run Xwing.
7. When done playing don't forget to rename Ultrasnd.bak,
and Ultrasnd.ini back to Ultrasnd.ini and Xwing.ini.
Failure to do so will keep loading these patches for
any program that loads patches through the Ultrasnd.ini
file.
You can simplify the process by writing a batch file
to take care of all the renaming, and loading of Megaem and
Xwing. Or if you have multiple configurations under DOS you
can include the renaming statements in your autoexec.bat file.
_______________________________________________________________
BACKGROUND
As soon as I loaded Megaem and heard the music, I knew
SBOS was history for me. Unfortunateley some of the sound
effects in the game are just musical notes. From there it was
a simple matter of replacing the patches with sounds more
appropriate to the game. Whenever possible I used the Star Wars
radio tapes to get the sounds for the sake of authenticity.
For those of you interested in doing something similar here are
the patches I discovered that I've tried to improve.
violin.pat-This is the sound of Tie fighter shots, and the doors
opening and closing. I replaced it with Tieshot.pat which has
separate sounds for the doors, and tie fighter shots.
helicptr.pat-This is the shuttle's sonic boom. Replaced by
Xwing.pat
applause.pat-This is the annoying sound the welder makes. Replaced
by welder.pat.
fantasia.pat-This is responsible for two sounds. The introduction
to the game with the Lucas art's logo, and the starfield when you
hyperspace. I didn't touch this because I kind of liked the way the
starfield sounds. Renamed to hspace.pat.
flute.pat-This is the engine sound for the ships in all the transition
sequences. It also plays the music. Unfortunateley the one note that
the ships use ( a very high E ) is also a part of the music, so I could
not split it with two sounds. I did lower the pitch however by an octave
because I thought it was a little annoying having the ships whistle up
in that range. The music still sounds good, if not better. This file is
xwing2.pat.
ringwhsl.pat-This is the most complex patch, and it explains the dis-
appearance of the ion cannons and the funny after echoes you get when
you actually hit something. It's responsible for the ion cannons, the
explosions, the sizzling sounds you make when you are hit, your wingmen's
shots, the sonic boom you get when you hyperspace. I replaced it with
boom.pat.
Unfortunateley I could not locate the file responsbile for the
targeting computer. It's probably a glitch in Megaem.
__________________________________________________________________________
Legal Stuff
These patches are provided as is. I take no responsibility
for any damage you may do to anyone or anything when you use these
files. If you do not know where your Ultrasound directories are, and
don't know how to copy and rename files then this is probably an endeavor
you should not be undertaking. Feel free to upload and distribute these
files in their UNMODIFIED form, including this file, using any compression
program you wish.
-Dino Zervos.(EOX)